Public Health 2.0

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Yes, there is “engaged e-learning”

You can tear apart a Flash program and see how the various pieces are orchestrated in the timeline or download yet another PowerPoint template, but there is also a craft of instructional design that combines art and science that can not be collapsed into a simple, cookbook-like sequence of steps to follow. Technical expertise and access to technology are necessary, but only an open-mind, experimental thinking, prototyping of new ideas, collaborative development across team members, early testing with potential users, and constant awareness of what motivates your learners can push aside that shade of boring e-learning and really engage learners in compelling learning experiences. Is it all real? Ah, Virginia, in all the world of training there is nothing else real and abiding.

~e-Learning Leadership Blog

Time to Embrace Health 2.0

Authenticity is key to connecting with people around their health.

Utilizing technology to create behavior change takes an entrepreneurial spirit, passion to make a difference, and a holistic view of health.

A possible explanation for the reason that Health has generated its own “2.0” term are its applications across health care in general, and in particular it potential in public health promotion. One author describes the potential as “limitless”. (Reference: http://en.wikipedia.org/wiki/Health_2.0)

The Health 2.0 Conference is the leading showcase of cutting-edge technologies in health care, including Online Communities, Search and lightweight Tools for consumers to manage their health and connect to providers online. Above all, Health 2.0 remains a venue where innovation in technology is introduced and ground-breaking ideas are shared to drive change in the health care system.

Articles and videos from this conference are quite thought-provoking for our outreach and engagement coming out of academia.

See What’s the point of Health 2.0? for a video and article coming from this conference.  A final quote from the video:
“Use Technology to Expand the Human Element”

In 2007, I presented and wrote about PatientsLikeMe.com, a site that allows patients to share and help one another. I knew this idea was valuable to patients!

In the time since launch (2005), the company has expanded to 9 disease categories, with plans to expand to many more. The company was named as one of the “15 Companies that Will Change the World” by Business 2.0 and CNN Money.[2] It was also featured in a March, 2008 New York Time Magazine article entitled “Practicing Patients”[3] and in December 2008 on a television segment with Sanjay Gupta for the CBS Evening News.[4]

Wikipedia reference: http://en.wikipedia.org/wiki/PatientsLikeMe

Empowering Uses of Technology

From The Northwest Educational Technology Consortium (NETC)

You’ll know your integration is effective if it is:

  • Supporting diverse learners needs (SPED, ELL, TAG) /Meeting more diverse learning needs
  • Enabling a wider range of teaching styles /Augmenting teachers’ instructional style
  • Increasing the range of “hard-to-master” teaching strategies
  • Creating more positive teacher/student relationships
  • Building cooperation between students
  • Allowing teachers to see and appreciate students’ strengths rather than their deficits
  • Allowing more precise “on-the-fly”/”real-time” identification of barriers to student learning
  • Helping teachers use data to modify instruction
  • Expanding students’ appreciation and understanding of other people and cultures – both in class and globally
  • Helping students “shine” in the classroom
  • Targeted clearly toward identified school /classroom improvement goals
  • Introduced and taught in the context of core curriculum activities and projects rather than as standalone technology skills units

Monday Gladness, Not Madness

It’s the day after Halloween. Raise your hand if you would rather have stayed home watching a movie cuddled up on the couch eating leftover candy. What would make today better than that here at work…..Sharing some cool ideas.

I continually think about how our Community Outreach and Education Program can make a difference here on campus with students.  One of our specialties is podcasting. In July 2008,  I wrote on
Lessons from Student Podcasting. There is much more now that has been done in this area.

To give you some idea, I have posted six ISTE NETS (National Educational Technology Standards) for Students. The same benefits come to adult learners. When students produce podcasts,  there is:

  1. Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
  2. Communication and Collaboration: Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.
  3. Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information.
  4. Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.
  5. Digital Citizenship: Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
  6. Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems, and operations.

Now it is easy to include video production for students with Flip Cameras and iPhones, and not just audio podcasting.  My idea is to c0-facilitate a class for students in which they create and produce a product that can make a difference for others around health.  We can help them take their final product to communities via the web.

My latest idea came this morning when I read the Spare Change Blog on Social Marketing and since the author Nedra shows her Delicious Bookmarks (thanks!),  I made my way to the article on Ideas for a Flip Camera Virtual Scavenger Hunt with clear instructions for students.

Why not…

  • Have student’s work in teams of two
  • Allow them to choose a topic that interests them with Thematic categories relevant to the course. The brainstorming process and working as a team to come up with a topic is a worthwhile process.
  • Allow them to use a FlipCam or Digital Audio Recorder
  • Create a Scavenger Hunt in which they find, record, and explain or interview specific events, items, or roles of people on campus or within the community,  OR
  • Take the topic and create a product for the EHSC web site that will be worthwhile to others on the topic of environmental health

Ok, back to “Monday Gladness”.

Web 2.0 Resources for Higher Education

Just took a long maternity leave. Now I hope to continue here.

Found a worthwhile site for Web 2.0 resources.

http://www.diosacommunications.com/highereducation.htm

Social Network Design: Examples and Best Practices

50 Ways to Get Your Site Noticed

It’s time to get back in action and develop some new innovative web projects.

Engaging Environmental Health Education

There is a new “Health eHome” on-line that is quite impressive.   This content was created from an educational collaboration between WebMD Editorial and Healthy Child Healthy World.

Within this eHome, people can go room to room  and learn about the various toxins around their home. Most toxins can easily be replaced with alternatives. For some, such as personal care products, it takes being a “being a label detective”.  Can you pronounce all of the ingredients? That is a start.

The engagement factor combined with the valuable information provided and enhanced with videos, makes “Health eHome“a real winner!

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